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Sheepshead Cheat Sheet

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Card Hierarchy — Trump (high to low, 14 cards)

Q > Q > Q > Q > J > J > J > J > A > 10 > K > 9 > 8 > 7

Fail suits ( , 6 cards each, no Q/J): A > 10 > K > 9 > 8 > 7

Point Values

CardPtsCardPts
Ace11Queen3
Ten10Jack2
King49 / 8 / 70
120 points in the deck. Picker's team needs 61+ to win the hand. 90+ = schneider. Under 31 = schneidered.

5-Handed Game Flow

  1. Deal — 6 cards to each player, 2 to the blind.
  2. Pick or pass — left of dealer first; bidding goes around once.
  3. Bury — picker takes blind, then buries 2 cards face-down (counted with picker's points).
  4. Call ace — picker calls a fail ace; that ace's holder is the secret partner.
  5. Play 6 tricks — left of dealer leads first; highest trump (or led suit) wins.

Following Suit

  • Trump led — you must play trump if you have any.
  • Fail led — you must follow that fail suit if able (Q/J are trump, not their printed suit).
  • Can't follow — play anything; trump in to win or sluff a loser.

Common Variants — Quick Ref

  • Leaster — nobody picks; play for fewest points (some house rules: most points), no partner, blind goes to last trick winner.
  • JD Partner — instead of called ace, holder of J is the secret partner.
  • Forced Pick — if all pass, last hand (dealer) must pick.

The Q♣ Convention

Leading Q (the “old lady”, top trump) asks your partner to schmear points on the trick. Never lead it as a defender — you give the picker's team a free 3-point gift on a trick they were going to win anyway.

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