Mauer, Bumping & Forced Picks

Sit down at a Wisconsin Sheepshead table and you’ll hear three terms thrown around as if everyone knows them. They’re all about the picking phase — the moment when each player decides whether to take the blind. None of them are obvious from the rulebook. Here’s what each means.

Mauer (or mauering)

To mauer is to pass on a hand strong enough to pick — usually because you’d rather someone else take the risk, or because you’re trying to force a leaster for tactical reasons. The German word Mauer means “wall” — you’re acting like a brick wall, refusing to pick when everyone expected you to.

Classic mauer signals:

Mauering is controversial. In casual games it’s tolerated. In serious games people grumble about it because it injects randomness into the picker selection and rewards conservative play. Some house rules ban it entirely (“if you can pick you must pick”), though this is uncommon.

Bumping

To bump someone is to pick the blind out from under the next player. Picking happens in order from the left of the dealer; once someone picks, everyone after them has no opportunity. Bumping is what happens to the players who got “jumped over” in pick order.

The term has a connotation of strategic spite: “I bumped him” means “I picked specifically so he wouldn’t get to.” This matters because:

See also: When to Pick for the math of marginal picks.

Forced picks (“Stick the Dealer”)

A forced pick happens when everyone passes and the house rule says the dealer must pick (rather than a leaster being played). This rule is sometimes called “Stick the Dealer” — the dealer is “stuck” with the blind whether they want it or not.

Strategic effects of forced-pick rules:

PlaySheepshead.org supports forced picks as the no-pick rule option “Forced Pick.” The dealer’s avatar gets an orange “Forced to Pick!” announcement so the table knows the cycle resolved by sticking the dealer rather than going to a leaster.

How these three interact

In a typical Friday-night game with leaster as the no-pick rule:

  1. Three players pass with moderate hands ( they’re mauering, hoping for a leaster).
  2. The fourth picks because they’d rather pick a marginal hand than commit to a leaster ( they’re bumping the dealer).
  3. The dealer is relieved — they were holding garbage and didn’t want a forced pick if it had come to that.

In a forced-pick game:

  1. Four players pass (some honest, some mauering).
  2. The dealer is forced to pick with whatever they have.
  3. The mauerers benefit because they’re now defenders with decent hands against a picker who probably has a weak hand.

Key takeaways

Related reading

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