Doublers

The alternative to Leasters when nobody picks - double the stakes instead!

Quick Summary

A Doubler happens when all players pass (nobody picks). Instead of playing a Leaster, the same dealer redeals and the next hand is worth double. Pass out again and the doublers stack — a “double doubler” is worth 4×. The deal does not rotate until someone finally picks.

How Doublers Work

1. Everyone Passes

After the deal, all 5 players pass on picking up the blind.

2. Same Dealer Redeals

Gather all the cards and deal a fresh hand. The deal does not rotate — the same dealer keeps dealing until someone picks.

3. Double Stakes

The next hand is played for 2x the normal points.

4. Doublers Stack

If everyone passes again it’s a “double doubler” — 4x stakes — then 8x, and so on, all riding on whoever finally picks. (Play Sheepshead uses this multiplying method.)

Consecutive Doublers

What happens when multiple doublers occur in a row? Common house rules:

Multiply Method (used on Play Sheepshead)

Stakes multiply and ride on one hand. One doubler = 2x, two = 4x (“double doubler”), three = 8x. The same dealer keeps dealing until someone picks, and the full multiplier applies to that hand. This is how many Wisconsin groups play.

Stack-Separately Method

Each doubler instead adds one more separate hand at 2x (two doublers = the next two hands doubled, not quadrupled). Some groups prefer this to cap how expensive a single hand can get.

Cap Method

Maximum of 2x or 4x no matter how many doublers occur.

Always agree on house rules before playing!

Doublers vs Leasters

AspectDoublersLeasters
What happensSame dealer redeals, stakes stack (2x, 4x…)Play the hand differently
GoalNormal (61+ to win)LOWEST points wins
TeamsNormal (next hand)None - every man for himself
The blindRedealtGoes to last trick winner
Game paceFaster (skip hand)Same (play the hand)
Stakes impactIncreases next handNormal stakes this hand

Why Play Doublers?

Reasons to Prefer Doublers

  • • Faster - no awkward reversed gameplay
  • • Keeps normal game dynamics
  • • Builds excitement for next hand
  • • Easier to understand
  • • Everyone knows the rules

Reasons to Prefer Leasters

  • • Still get to play the dealt cards
  • • Fun strategic challenge
  • • No escalating stakes — every hand plays for normal points
  • • Traditional Wisconsin style
  • • Tests different skills

Example Scenario

Hand 5:Everyone passes → Doubler!
Hand 6:Normal play, but worth 2x points
Result:Picker wins with Schneider → normally +4, but gets +8!

House Rules Reminder

Whether to play Doublers or Leasters (or Forced Pick) should be decided before the game starts.

Some groups let the dealer choose each time, others stick with one method. Make sure everyone knows the rules!

Related Rules

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