Deal
Each of the 5 players receives 6 cards. The remaining 2 cards go face-down to form the "blind."

The complete guide to this classic trick-taking game
Complete trump order explained
How much each card is worth
What you must play when
How points become game score
The secret partner system
Alternative partner method
When everyone passes
Double stakes, redeal variant
Both black Queens variant
Doubling the stakes
Three-handed variant
Four-handed variant
Trump cards always beat fail cards. In Sheepshead, all Queens and Jacks are trump, plus all Diamonds. This is the key concept that makes Sheepshead unique among card games.
Queens (highest trump):
Order: Clubs > Spades > Hearts > Diamonds
Jacks:
Diamonds (lowest trump):
Clubs, Spades, and Hearts (without Queens and Jacks) are "fail" suits. Each has 6 cards.
Each fail suit (Ace highest, 7 lowest):
| Card | Points | Total (x4) |
|---|---|---|
| Aces | 11 | 44 |
| Tens | 10 | 40 |
| Kings | 4 | 16 |
| Queens | 3 | 12 |
| Jacks | 2 | 8 |
| 9, 8, 7 | 0 | 0 |
| Total | 120 |
120
Total Points in Deck
61
Points Needed to Win
Sheepshead is played with 5 players using a 32-card deck (7s through Aces). Here's how a typical hand plays out:
Each of the 5 players receives 6 cards. The remaining 2 cards go face-down to form the "blind."
Starting left of the dealer, each player can "pick" (take the blind) or "pass." The first player who picks becomes the Picker.
The Picker takes the 2 blind cards into their hand (now 8 cards), then "buries" 2 cards face-down. These buried cards count toward the Picker's team points at the end.
The Picker calls a fail suit Ace (clubs, spades, or hearts). Whoever holds that Ace becomes their secret Partner. The partner's identity is revealed when the called Ace is played.
Players take turns playing one card each. The highest trump wins the trick, or if no trump was played, the highest card of the led suit wins. The winner of each trick leads the next one.
Count the points in each team's tricks. The Picker + Partner team needs 61+ points to win. The 3 Defenders need 60+ points to defeat them.
If all 5 players pass, a "Leaster" is played. Everyone plays for themselves, and the player who takes the fewest points wins!
You must follow the suit that was led if you can.
You must play a trump card if you have one. Remember: Queens and Jacks are trump even though they show club/spade/heart symbols!
You must play that same fail suit if you have one. Queens and Jacks of that suit do NOT count as that suit - they're trump.
Play any card you want! You can trump to try to win, or "throw off" a card from another suit.
| Result | Picker | Partner | Defenders (each) |
|---|---|---|---|
| Win (61+ points) | +2 | +1 | -1 |
| Lose (<61 points) | -2 | -1 | +1 |
If the losing team gets less than 31 points, all scores are doubled!
If the losing team wins zero tricks, all scores are tripled!
If the Picker doesn't call a partner (goes alone), they take on all 4 opponents. The Picker receives (or loses) all the points - higher risk, higher reward!
These optional rules add extra excitement and strategy to Sheepshead.
After someone picks, any defender can "crack" to double the stakes!
If the picker has both black Queens (Q⣠and Qā ), they can declare a Blitz!
Instead of calling an ace, the partner is automatically whoever has the Jack of Diamonds.
Practice against AI opponents and master the game!
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