Sheepshead Glossary

All the terms you need to know — many with German roots

A

Ace
The highest-ranking card in each fail suit, worth 11 points. In Sheepshead, fail Aces (Clubs, Spades, Hearts) are often called as partners.
Example: If you call Clubs, whoever has the Ace of Clubs is your partner.

B

Blind
The two face-down cards dealt in the center of the table. The player who 'picks' takes these cards into their hand.
Blitz
A variant where the picker can declare 'Blitz' if they hold both black Queens (Q♣ and Q♠). This doubles the stakes like a crack.
Example: Also called 'The Ma's' because the two black queens are the highest cards.
Bury
After picking up the blind, the picker must discard ('bury') 2 cards face-down. These count toward the picker's team's points.
Example: Good players bury point cards like Aces and Tens when safe.

C

Call
When the picker names a fail suit Ace to designate their partner. The partner is the player holding that Ace.
Example: 'I call Spades' means whoever has the Ace of Spades is the partner.
Crack (Doubling)
A variant where defenders can 'crack' to double the stakes after someone picks. The picker can then 're-crack' to double again.

D

Dealer
The player who deals the cards. The deal rotates clockwise after each hand. The player to the dealer's left gets first chance to pick.
Defender
One of the three players opposing the picker and partner. Defenders work together to capture 60+ points.
Diamonds
The suit that forms the lower trump cards. All Diamonds (A♦ through 7♦) are trump, ranked below the Jacks.

F

Fail (Fail Suit)
Any suit that is not trump. In Sheepshead, Clubs, Spades, and Hearts (without their Queens and Jacks) are fail suits.
Example: If you can't follow trump, you might have to play from a fail suit.
Follow Suit
The requirement to play a card of the same suit that was led, if you have one. Trump is considered its own suit.
Forced Pick
A variant where the dealer must pick if everyone else passes, preventing a Leaster.

G

Go Alone
When the picker chooses not to call a partner and plays against all four opponents. The picker gets/loses all the points.
Example: With 7+ strong trump and buried Aces, going alone can be very profitable.

H

Hand
A complete round of Sheepshead, from dealing through scoring. Also refers to the cards a player is holding.
Hold Card
The called Ace when you're the partner. You must keep this card (can't bury it) since it designates you as partner.
Example: If Hearts is called and you have A♥, that's your hold card.

L

Lead
To play the first card of a trick. The player who won the previous trick (or the player left of dealer on the first trick) leads.
Leaster
German: Possibly from 'letzt' (last) — the last resort when no one picks
A special hand played when all 5 players pass. Everyone plays for themselves, and the player who takes the FEWEST points wins.
Example: In a Leaster, you want to avoid winning point-heavy tricks!

M

The Ma's
Slang for the two black Queens (Q♣ and Q♠), the two highest cards in the game. Having 'The Ma's' lets you declare a Blitz.
Mauer
German: 'Mauer' — wall; you're 'walling off' and refusing to pick
To deliberately pass on a pickable hand, often to avoid risk or because the blind looks unfavorable. Considered poor etiquette by some players.
Example: He had 6 trump but mauered anyway — didn't trust the blind.

P

Partner
The player holding the called Ace who teams up with the picker. The partner's identity is secret until the called Ace is played.
Pass
To decline picking up the blind. If all players pass, a Leaster is played (or forced pick, depending on rules).
Pick
To take the blind cards. The picker leads their team against the defenders and must choose what to bury and which Ace to call.
Picker
The player who took the blind. They're the 'captain' of their team and score double points (win or lose).
Points
The scoring value of cards: Aces=11, Tens=10, Kings=4, Queens=3, Jacks=2, 9/8/7=0. Total in deck: 120.

R

Re-crack
When the picker doubles the stakes again after a defender has cracked. Results in 4x the normal stakes.
Reveal
When the partner plays the called Ace, revealing their identity to all players.
Example: Once revealed, the partner can openly help the picker.

S

Schafkopf
German: 'Schafkopf' — barrel head, or literally 'sheep's head'
The German ancestor of Sheepshead, originating in Bavaria in the 1700s. The name likely refers to playing on a barrel head ('Schaff' = barrel, 'Kopf' = head), though it's often translated as 'sheep's head.'
Schmear
German: 'Schmieren' — to grease or smear; you're 'greasing' the trick with points
To throw high-point cards (Aces, Tens) on a trick your teammate is winning. Essential strategy for maximizing points.
Example: When the picker wins with a Queen, their partner should schmear their A♣ for +11 points.
Schneider
German: 'Schneider' — tailor; they were 'cut short' like fabric
When the losing team scores fewer than 31 points. Doubles all scores for the hand.
Schwarz
German: 'Schwarz' — black; a complete shutout, as in 'blackened'
When the losing team wins zero tricks. Triples all scores for the hand. Rare but devastating!

T

Trick
One round of play where each player contributes one card. There are 6 tricks in a hand. The highest card wins the trick.
Trump
The powerful suit that beats all fail cards. In Sheepshead: all Queens, all Jacks, and all Diamonds are trump (14 cards total).
Trump In
To play a trump card when a fail suit was led (because you have none of that fail suit). A way to win tricks you otherwise couldn't.

V

Void
Having no cards in a particular suit. Being void in a fail suit is valuable because you can trump in when it's led.
Example: 'I'm void in clubs' means you have no clubs, so you can trump club leads.

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