Gameplay

Pass

Definition

To decline picking up the blind. If all players pass, a Leaster is played (or forced pick, depending on rules).

Pass in play

Passing declines the blind and sends the decision to the next player. If everyone passes, the table plays a Leaster - or a forced pick / stick-the-dealer, depending on house rules. Passing a genuinely strong hand to dodge risk is called mauering and is frowned on at many tables; passing a weak one is simply sound judgment.

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