Sheepshead Strategy
Tips and tactics to improve your game
🧠 In-Depth Strategy Guides
🎯When to Pick
Deciding whether to pick is one of the most important decisions in Sheepshead. A good pick puts you in control; a bad pick can cost you dearly.
Count Your Trump
A good rule of thumb:
- 6+ trump = Strong pick, go for it
- 5 trump = Usually pickable with good supporting cards
- 4 trump = Risky, need very strong trump or good position
- 3 or fewer = Generally pass
Quality Over Quantity
Having Q♣ Q♠ J♣ J♠ (4 high trump) is often better than having 6 low trump like J♦ A♦ 10♦ K♦ 9♦ 8♦. High trump lets you control the game and pull trump from opponents.
Consider Your Position
Position matters when deciding to pick:
- First seat (left of dealer): Need a stronger hand since everyone else gets a chance to pick
- Later seats: Can pick slightly weaker hands since others have already passed
- Last seat: If everyone passed, consider picking marginal hands to avoid a Leaster
Look for Bury Potential
If you have fail Aces or 10s you could bury, that's extra points for your team! A hand with A♣ A♠ to bury is significantly stronger than one without.
Void Suits Are Valuable
Having zero cards in a fail suit (a "void") is extremely valuable. You can trump in when that suit is led and potentially win big tricks full of points.
📦Burying Cards
After picking, you'll have 8 cards and need to bury 2. Choose wisely - buried cards count toward your team's points at the end of the hand.
Bury Points When Safe
Aces (11 points) and Tens (10 points) are high-value bury cards. If you have fail Aces or Tens you don't need for calling, consider burying them for guaranteed points.
Create a Void
If you have only 1-2 cards of a fail suit, bury them to create a void. This lets you trump in when that suit is led - a very powerful position!
Keep Your Hold Card!
Never bury the Ace you're planning to call!
If you plan to call Hearts and have A♥, you must keep it - that's your "hold card." Burying it would mean calling yourself as partner (going alone).
Don't Bury Trump
Unless absolutely necessary, avoid burying trump. Every trump in your hand is a potential trick winner. Even low trump like 7♦ can be useful for following suit when trump is led.
Protect Your Tens
Be careful burying an Ace if you still have the 10 of that suit. The 10 becomes vulnerable if that suit is led and someone plays the Ace.
🤝Calling Partner
Calling the right partner can make or break your hand. You want a partner in a position to help you, not one who's stuck.
Call a Suit You're Void In
If you have no clubs, call clubs! When clubs is led, you can trump in. This also means your partner likely has length in clubs and can lead it to you safely.
Protect Your Tens
If you have 10♠ but not A♠, consider calling spades. Your partner (who has A♠) will protect your 10 from being captured by opponents.
Avoid Calling Your Strength
If you have A♣ K♣ 9♣, don't call clubs - you already control that suit! Call a suit where you actually need help.
Consider Going Alone
Go alone if:
- • You have ALL the fail Aces (can't call anyone anyway)
- • You have 7+ strong trump and can dominate the hand
- • You've buried big points and want them all for yourself
Going alone doubles your risk but also your reward!
👑Playing as Picker
As picker, you're the captain of your team. Your goal: help your team capture 61+ points.
Lead Trump Early
Leading trump pulls trump from defenders' hands. Once they're out of trump, your partner can safely schmear (throw points) to your winning tricks.
Lead High Trump
Lead your Queens and high Jacks first. This forces defenders to either play their trump or give up the trick. Establish control early in the hand.
Identify Your Partner
Watch for these signs that someone is your partner:
- • Player throws points (schmears) on your winning tricks
- • Player leads trump even though they're not the picker
- • Player avoids trumping your tricks
- • Player doesn't lead the called suit
Protect the Called Ace
If a defender leads the called suit before your partner has played the Ace, your partner might be forced to reveal early. Try to win that trick if possible.
Count Points
Keep rough track of points throughout the hand. If you're ahead, play conservatively. If you're behind, take more risks to win point-heavy tricks.
💙Playing as Partner
As the secret partner, your job is to support the picker while keeping your identity hidden as long as possible.
Schmear to the Picker
When the picker wins a trick and you can't beat it, throw your highest point cards (Aces, Tens). This is called "schmearing" and adds points to your team's total.
Stay Hidden
Don't reveal yourself too early by:
- • Avoid leading trump (makes you look like partner)
- • Don't schmear obviously in early tricks
- • Play like a defender until the right moment
When to Reveal
Good times to play your called Ace:
- • When you're forced to follow suit anyway
- • When you can win an important high-point trick
- • When revealing helps your team more than staying hidden
Support Trump Leads
When the picker leads trump, play your lowest trump to follow suit. Save your high trump for later - let the picker do the heavy lifting early.
Defend the Picker
If defenders are attacking the picker hard, consider revealing yourself to openly help. A revealed partner can directly support the picker.
🛡️Playing as Defender
As a defender, you and your 2 fellow defenders must work together to capture 60+ points. Communication through your play is key!
Identify the Partner
Watch for these partner tells:
- • Who schmears to the picker? (Likely partner)
- • Who leads trump as a non-picker? (Likely partner)
- • Who avoids leading the called suit? (Likely partner)
Lead the Called Suit
If you have the called suit, lead it! This can flush out the partner early and let your team know who they are. Once revealed, you can target both the picker and partner more effectively.
Trump the Picker's Fail Leads
If the picker leads a fail suit, consider trumping even if you don't have to. This prevents them from winning cheap tricks and forces them to spend their high trump.
Schmear to Fellow Defenders
When another defender wins a trick, throw your points to them! This is especially important once you've identified who the partner is.
Don't Help the Picker
Avoid throwing points on tricks the picker is winning. Even if you can't win the trick, play your lowest point cards to deny them points.
Count to 60
Remember: you only need 60 points to defeat the picker's team. Keep rough track of the score. Once you hit 60, you can play more defensively.
Put Your Strategy to the Test
Practice these strategies against AI opponents!
Play Now