Gameplay

Pick

Definition

To take the blind cards. The picker leads their team against the defenders and must choose what to bury and which Ace to call.

Pick in play

Picking is the central commitment: you take the two-card blind, bury two cards, and (in Called Ace) name a partner, then captain your team toward 61 points. Because the picker scores double - win big or lose big - the decision rests on trump count and quality. A common rule of thumb is three-plus trump with at least one Queen, but seat position and the doubler stakes shift the math.

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