Let's walk through one full hand. Imagine five players sitting around a table: Alice (dealer), Ben, Carla, Dan, and Erin.
Step 1: The deal
Alice shuffles and deals 6 cards to each player, then sets 2 cards face-down in the middle. Those middle cards are called the blind (or sometimes the "widow" or "buck"). Nobody looks at them yet. For full details see dealing rules.
Step 2: Picking
Starting with Ben (the player to the dealer's left), each player looks at their hand and decides: pick or pass? Picking means "I'll take the blind and try to win this hand." Passing means "not me โ let someone else try."
The decision goes around the table. The first player to say "pick" becomes the picker. If everyone passes, the hand is usually played as a leaster, a special low-scoring variant. Whether and when to pick is the most important decision in the game โ start with when to pick.
Say Carla picks.
Step 3: Bury
Carla picks up the two blind cards. She now has 8 cards. She chooses any 2 cards from those 8 to bury โ set face-down in front of her. Those buried cards count as her points at the end, but she can't play them this hand. Burying well is its own skill โ see what to bury.
Step 4: Call a partner
Now Carla calls a fail ace โ the ace of clubs, spades, or hearts. (She can't call the ace of diamonds; diamonds are trump.) Whoever holds the called ace is her secret partner. Nobody says anything. The partner is revealed only when that ace is played on a trick. Read called ace rules for the legal restrictions.
Carla calls the ace of spades. Somewhere out there, Erin holds it. Erin now silently knows she's on Carla's team. Carla doesn't โ she has to guess.
Step 5: Play 6 tricks
Play starts to the dealer's left. Each player plays one card per trick. You must follow suit if you can. If clubs are led and you have any clubs in your hand, you must play one. If trump is led and you have any trump, you must play trump. If you're void in the led suit, you can play anything โ including a trump to try to win the trick. The full following-suit rules matter here; this is the rule beginners break most often.
The trick is won by the highest trump played, or โ if no trump was played โ by the highest card of the led suit. Winning a trick lets you lead the next one. After 6 tricks, all cards are out.
A small but important wrinkle: trump is its own suit. If someone leads the queen of hearts, that's a trump lead, not a hearts lead. Players must follow with trump if they have any. The hearts in their hand are fail hearts and don't qualify. New players consistently misread this; just remember that "the suit that was led" means trump or one of the three fail suits, never specifically the symbol on the card.
Step 6: Score
Carla and Erin combine their captured tricks plus Carla's buried cards. If their total is 61 or more, they win. If they fall short, the other three (Alice, Ben, Dan) win. The exact scoring depends on whether anyone went alone, hit a schneider or schwarz, or there are doublers on the table โ but for now, just remember: picker team needs 61 of 120.
Then it's the next dealer's turn and the hand starts over.